Reaching the rumored well facility, they descended in search of precious water.
This world was heavily inspired by Spec Ops The Line—a very generic name for a hidden gem of the game industry's story driven experiences. It takes place in a city torn down by sandstorms and the factions trying to survive within. I aimed at creating my own history to a similar sand apocalypse; The well facility, placed in the bed of what was the city's bay, was a response to the dwindling population's need for water. I added watchtowers then destroyed them to show that this place was regulated, then raided, and is now abandoned. The trees do a good job of adding mystery to the pit and their green contrasts well with the reds and oranges.
The final touch and one of my favorite parts of the upper vantage are the tiny footprints in the sand.
Read and see more of this project at:
http://whoaneat.com/blog/the-well